Sunday, February 18, 2007

Feb 18 post

While playing the game, I tried to think about diamond and how he explained why some civilizations prospered and many others did not. Sure, some of the civilizations have not succeeded or advanced in any ways just because there out of luck and don’t have any resources or animals to work with, but the main reason I feel that a city or entire civilization would not survive is because of there decision to farm or hunt and gather.
I did not put much work into hunting or anything of that sort, and instead I tried to advance in farming and fishing, and certain things that can be done while not moving around. Doing this helped my cities grow in population and in territory. Not having to worry about hunting and gathering, helps with other things, such as the time to research in other fields of science, mathematics, astronomy, or religion.
After making my civilization pretty strong, I thought I should try to go to war and see just how hard it is to win a battle or take over another civilization. Right away I realized that it what not as easy as I thought it was, and I ended up making peace with them before I got destroyed. Now I have to concentrate more on rebuilding like I did in the beginning rather then advancing more in things that were not scarce. I also ended up losing two of my cities that were not well developed or defended well enough.

1 comment:

Chad Giannuzzi said...

Tyler, i totally agree with you in that it is much easier to allow for new technologies if you stay in a sinlge localation without having to worry about chasing animals. the reason for this seems to be that farming and fishing create food surplusses much easier than does hunting and gathering. food surplus, as you probably know, allows for specializations. specializations are a key element in the rising of a civilization and the surplus food allows for full-time soldiers to protect and expand.