When comparing the game (civilization 4) and the book “Guns, Germs, and Steel” along with real history of civilizations, there are many things that are similar. When starting your own civilization, you got to make all the decisions that can affect what the outcome of your cities will be. Should you farm or hunt, explore or be stationary, build or research. All of these decisions affect what you can and cannot do later on.
One thing I enjoyed was deciding whether to work with other civilizations or go to war. Obviously at your early stages of construction, going to war is not even an option, and you must do whatever it takes not to go to war or else you’re screwed. I made sure I didn’t get into any wars by sucking up to the other civilizations that were stronger then I was, by making whatever trades or agreements that they wanted.
Once getting the hang of this game, it becomes addicting, and can definitely teach you all about how difficult it was to start up and keep a civilization running. I chose the Greek empire as my starting point, and my location seems to be very good. I have forests and jungles, lakes, rivers, and large amounts of land to work with. I haven’t gotten very far in the game yet because I’m just getting the hang of playing and just learning the little things that can help with the growth of my civilization; like building as many cities as I can and expanding my land. This will hopefully help produce a larger population, and in return increase my economy, religion, sciences, and territory. In later blogs I will be able to post what has helped me and what has not, and compare that with what other civilizations have gone through in the past and what desicions they could have made that would have changed their future.
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You seem to have a great plan so far: stay on the good side of other nations while expanding your land. I also decided that would be the best way for me to begin the game; however, i am interested in when you are going to start a war and why? It seems like it will only be sometime before you start a war. Just make sure you obtain a unipolar division of power, so you can insure your victory. You do not want to abuse your power though or other nations might team up against you. Good Luck!
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